RuneScape's upcoming 110 Crafting update is anticipated to add new concepts and some spice to crafting abilities. Jagex is not only extending the level cap beyond 99 but also aiming to revamp how crafting feels and functions, especially for fans who are tired of passive, bankstanding gameplay style.
One of the best features is the new process of creating Magic armor. Instead of crafting in menus, players will now engage with objects like drafting tables and tailor dummies to progress their work. Although mistakes can happen during the process, the errors reduce XP gains and efficiency, so it's worth using the repair station to fix them. Thread is also worth a mention, as its usage adds a resource-management layer, with double the cost when working on flawed RuneScape items.
Farming will also play a significant role. Players will need to plant and harvest new materials that are essential for producing cloth. After spinning the plant into thread and weaving it into cloth, crafting begins. The finished armor will follow the same upgrade pattern that can be seen in other level 110 skills, from base form to a final +5 version.
A high-level Masterwork Magic armor set is also planned, offering stats suitable for level 100 characters and full augmentability. As it has a bigger impact on the game, developers are still seeking input on its combat focus, potential set effects, and crafting components.
Jewelry crafting is getting a boost too, with the introduction of platinum as a new high-tier material. Platinum anklets will be added alongside classic RuneScape item types, offering new slot options. In this case, Jagex is involving players and encouraging them to suggest enchantment effects and choose gem types for the jewelry pieces.
The update will also introduce Exquisite urns for a range of skilling activities. Players make them from porcelain clay, and they offer higher XP yields than previous urn types but require more effort to create, including the rare gemstone inlays.
To top it off, the development team is also considering quality-of-life improvements, from simplifying urn names to removing frustrating gem-crushing mechanics, although this has not yet been confirmed.
110 Crafting is set for a June release, with plenty of room for community feedback to shape its final form. These days, it's not uncommon for game developers to seek help from the community when shaping their games, and it seems Jagex is no exception —they’re following this positive example. What do you think? Do you believe this will become the standard approach for game developers?
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