Path of Exile is always striving to add new content and challenges, and with Synthesis it manages to bring in the best of both worlds. Unlike the previous expansions, this one is focused mostly on offering people more control over items and world areas.
This expansion is moderately focused on story. Its primary focus is a new NPC whose name is Cavas.
The interesting thing about Cavas is that he is a spirit and we need to help him restore his memories. The way we do that is by finding and stabilizing some of his memory fragments. As you can imagine, Path of Exile: Synthesis comes with a new challenge league and you will notice that every challenge league area has its own portal to a memory. Cavas will open that memory and we will have to step in there.
Once you are inside the memory you will need to progress through the area as it decays. Some of the areas will have 2 stabilizers, others will have 4 but you will be notified about that as soon as the level starts. If you fail, you need to try again. Yet if you complete this, you will be able to offer the memory fragment to Cavas and you will find it in the memory Nexus.
That's where you can also find the memory map too. In this map you will find nodes, these are memory fragments that will be acquired from the portals. These fragments are similar to board pieces. You will need to connect the rewards together as you try to go through a path of multiple memories. Doing that is definitely not a simple task, just because everything is super aligned together in order to be comprehensive. Yet it does make a lot of sense to acquire these separately, as you will have to put in the work to access all the memories.
But of course there's also a twist. When you are placing a memory fragment, you will notice that you will have only a few runs before it vanishes. The final run actually has the decay effect that has the same effect you had with the stabilization. Boss memories and rewards will decay after the first run and the nodes that vanish will be replaced with some new fragments. There's always a sense of freshness as you play and that's the thing that really pushes you to the next level and which takes you to new heights all the time.
Also, it's important to note that every one of the memory fragments has its own mods that affect the area. Some will increase your chance to find rare stuff. On the other hand, there will be ones that will offer monsters some boosts. It's a refreshing thing because you never know what happens when you encounter any fragment. Some of the nodes will have their own memory amplifier. These also have effects like doubling the mod effects to begin with.
Not all mods will affect the entire map. Some will just affect only an area, others are global. This type of situation is great for players because you get to experience different runs. And even if you do that, the experience is always refreshing and interesting, without being too demanding and challenging. That definitely gives a sense of value, quality and control that comes from it all, and that’s what you really need in the end.
When it comes to new item options, there are synthesized items and fractured items. The fractured ones are only in memories. But because they are coming from a memory that decays, they are also decaying. You will not be able to change properties, and that means you will have to stick to those properties. Some of these will have very good benefits, others less so. Which means you have to pay a lot of attention as you try to figure out the right solution and with good benefits. It will take a little bit of time to acquire all the results you want and the outcome will be among some of the best all the time.
Synthesized items are offering control over the mods that are a part of the item. You can create them in the memory nexus with help from a dedicated machine. There will be explicit or implicit mods, however there’s no information about how these will work to begin with.
But aside from Path of Exile: Synthesis, we also have changes to the main game. Now the Betrayal content is added to the base game, and we will have Jun Ori as the forsaken master. There's also some rebalancing being done to help you get past everything and completely handle the process to make it suitable to your own needs. This is a nice way to revamp the game, making things a little bit more fresh and exciting for everyone. It does take a little bit of time to balance everything as you can imagine, but adding this to the main game is just as important and good.
Another important aspect of POE Synthesis is that there will be a spell rebalance. They are doing this because they want to make sure all of them have the same power level. Also, a lot of people don’t cast spells because that doesn'’t seem very valuable to them. So adding this approach does make a lot of sense. Developers said that players are trying to avoid spellcasting themselves, so this system is set to help them quite a bit.
There will be six new primary damage spells split between the holy and the chaos spellchecker. Integrating more spellcasting is always nice for the game and rebalancing everything is super important. It really goes to show that a game like this can still breathe new life into the gameplay even after years of being out. That tells a lot about the gameplay, developers and the way they are trying to make things work in a much better fashion than ever before.
The Path of Exile developers are not stopping here. Path of Exile Synthesis is coming with more than 16 new unique items. They want to add new and interesting effects to the new items, and that seems to be a very powerful approach for them. That being said, they are coming up with the Eternity Shroud that has a new property which triggers the glimpse of eternity. And this is not the only one, there are more than a dozen others that you can choose to use at your own pace.
Of course, all the Path of Exile: Synthesis expansion content will be available free of charge. That really goes to show just how much they are supporting the game and how people enjoy it so much. These changes are actively refreshing and they are bringing in some great benefits for the entire process. It does tend to pay off really well as a whole and we might enjoy it quite a bit just because it’s so different and enticing as a whole. People love Path of Exile because it always encourages you to improve and test out new characters. And that’s what you get here as well.
Path of Exile Synthesis will arrive on March 8 on PC, however it will be 3 days later on Xbox and on PS4 it will be a week or two after that. So PC is getting this first as always, and then you will have the other platforms soon following in. There’s not a lot of waiting time, as always the developers are announcing this just a few weeks earlier to build up hype. The new spellcasting approach, interesting dream system and the addition of the older content to the main campaign is really nice and POE Synthesis is set to be quite a comprehensive package.
The pictures in this article are the property of Grinding Gear Games.
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