Path of Exile has come to huge revamp for the new skills with the 3.3.0 release that started in June with Incursion Challenge League. This is quite the change, that spans over a huge range of characters in the game. We are here to let you know more about those changes.
Making the underused skills a lot more usable Path of Exile has a ton of old skills that are not that good. Sure, some of them are good for destroying bosses or dealing more damage, but in the end game you don't really have a good outcome. The Ice Spear for example is good for the crit based builds at the mid range bosses, yet it's not good if you have lots of enemies to deal with. That's why Path of Exile is set to improve skills like this one.
And the upgrades are not coming solely from a skill perspective. Some of the skills also come with a much better set of visuals, something that you need in such a situation. You will see that Cold Snap is one of them, as it works quite nicely and it offers great customization.
The developers are skill testing skills and they want to find new ways to improve those underused ones but the focus is on the end game. Even if a skill is good against smaller bosses, the underused Path of Exile skills will be revised and focused on the end game situations.
Skill themes are fleshed out
It seems that the future skill developments will involve focusing on the skill themes that can give a character style and more value here. The Corpse based skills are a good example here. They want to improve the old skills that share mechanics and weapon types, all so they can deliver a much better and more valid there in that perspective.
New play styles
A lot of people stick to the regular play styles because it's better and simpler for them. Essence Drain as well as Contagion for example are offering some new gameplay ideas, but the developers want to add more skills that feel like a new play style here.
The idea is that they want to add a new setup for some skills like Charged Dash where the area damage is not coming with any overlapping. Again, the focus is on quality and value more than anything, and it's certainly the type of thing that can do wonders for you most of the time. The thing you need to keep in mind is that there are multiple skill revamps in the game with the new update. Yet not all of them will be there, some planned changes will arrive after the patch release.
Barrage is great for the bow builds, and they will bring in some more projectiles. The new version has a base of 5 projectiles per barrage, which is really nice. There are some other long term changes in plan for barrage, but these will be it for now.
Here they want to debuff enemies and increase damage from mines and traps. Traps are set to deliver a lot of damage, all while being able to immobilize enemies. Movement speed reduction may be reduced in here too, something that can actively be a good idea.
It seems that Fire Trap is not coming with a cooldown. It also has additional fire damage to enemies. That's obviously making it a lot more powerful. They even adjusted the burning ground to be more intense, even if its lasts for quite a bit. This will be a level 12 skill, not a level 1 skill anymore.
There won't be a cooldown here anymore, and you will also get a much better crit chance. They are also offering a better critical strike chance against the shocked enemies.
The trap specific support gem will help you create frenzy and power charges. They are also making some changes to the shadow starting area where you will find passives that increase trap damage. They are also going to include some unique things such as adding in trap skills that are designed to boost the trap limit quite a bit.
Rain of Arrows
Rain of arrows is really cool, but for the lower levels. At high levels it doesn't offer a good result. Once people find projectiles and piercing, it just doesn't deliver the value you expect. The idea here is that they are making this new version rain down arrows that give area damage where they land and the expanded area is also a whole lot better Vaal rain of arrows will also have the same changes, with this skill getting more arrows and it can be repeated multiple times so you can get ongoing damage. It's certainly better against large groups of enemies.
Blast Rain will convert physical damage to fire. It will also penetrate 25% of the fire resistance. They are also looking to make some mechanical changes as well as some other unique ideas. They are always expanding this and the value can be good for players.
Vaal core mechanic changes
For starters, the Vaal skill gems will offer the regular and also Vaal version of that skills. The rare and unique enemies will grant souls to Vaal as they lose life. The Vaal skills will also prevent gaining Vaal souls for a short amount of time as well. Also, the Ancestral Call Support doesn't support the Vaal skills. And finally, the Vaal Souls are now stores per skill instead of per gem.
Vaal Lightning Strike
This particular skill will now strike the ground in front of you or it will hit an enemy. Even if the orb kills enemies, it continues to fire and it eliminates incoming enemies.
In this situation, the skill chain count is simpler as you get to match the regular arc, but you do get to have more damage too.
Vaal Detonate Dead
The skill will now create a locus on the ground and this will detonate up to 8 corpses in total. There's a new detonate dead mechanic that will offer good damage even if the area of effect is larger.
Vaal Storm Call
The lightning strike deals damage with an area of effect approach. There's also a fixed amount of times this can be used over the duration, so the damage per second increases.
Vaal Double Strike
The doubles spawned are increased, not to mention the number of uses you can store is increased too. The skill also has additional damage against the bleeding enemies. There are some adjustments to the Vaal skills in general, but those are simpler and they may arrive in other patches, not this one!
Incinerate has replaced projectiles and now you have a repeating damage cone. The visuals are better and you will have a much better end game experience due to that reason alone. It's more comprehensive and powerful this way. The single wave of damage Is more powerful.
This ends up keeping the existing mechanic, and it ends up putting a debuff on enemies which leads to explosions when they are killed. The main target also gets an extra debuff and that can stack up to 6 times. This makes the skill a lot more comprehensive, deadly and more powerful.
Ground slam has a much larger area of attack and improved damage. Right now it will have more damage especially to the closer targets. The threshold jewel is limited to 2, yet you get the same combined effect.
As always, you can count on us about the POE currencies, which will be available at us few days after the release, with the same delivery speed and friendly prices.
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